![]() The word calendar derives from the Latin calendae, which meant the first day of the Roman month, marked by a new moon in the sky. In prehistoric times, long before such ingenious inventions as a date to date calculator, most peoples around the world would orient their time around the lunar phases and the changes of the seasons. It may seem quite complicated, but luckily, you can just input the dates into the time and date calculator and bask in the luxury of having a computer work out the problem for you. If you don't want to include the end date, subtract 1 from the result: You do this by subtracting the date (here 4) from the total number of days in the month:Īdd the result to the day of the month the end date is (just the number part of the date, here 2):Īdd the results (Y, M, D from points 1-3) to get the number of days between and : Multiply each month by the corresponding number of days and add them together:Ĭalculate the remaining days left in the start date's month - September in our example (how many days from 4.09 until the end of the month). In case you don't - February has 28 (29 in a leap year) days, September, April, June, and November have 30 days each, and the rest have 31.įrom to, there are three full months - October, November, and December. You need to know how many days there are in each month. Calculate the full month's difference left:. ![]() In our example, we have one leap year - 2000: Take leap years into account if necessary. Calculate how many years are between those dates by subtracting the later year from the earlier one:Ĭount how many days were in those years. If you added one more year, we would have, which is later than.
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![]() ![]() It can do the standard stuff you’d expect, such as added text to forms, highlighting areas or annotating the document. But, if your needs are modest, then the free app should cover most of the tasks you wish to accomplish.Ĭanva might be more famous for its design software, which is excellent by the way, but on its site there is also a very useful PDF editor. ![]() There are restrictions though, as if you want convert a document to or from a PDF format, edit the actual content of the PDF itself, compress the file size, organise the pages or anything outside the basic editing mentioned above, then you’ll need to sign up to at least the Adobe Acrobat Standard tier, which currently costs $12.99/£13.14 per month. When you’re done you can save the document and then send it to your desired recipient. It should be noted that this is different to Adobe’s e-sign service which offers a higher level of security but only comes with the paid tiers of Acrobat.įor more customisation, possibly if you’re working with others on the layout of a document, there are the abilities to highlight, strikethrough or draw attention to certain parts of the page via arrows, box outlines or simply freehand drawing. If you need to sign off on a document, then you can create a digital signature via your mouse or trackpad, then drop it onto the page. Using the array of tools on offer, you can drop text into documents by the quick creation of text fields, then annotate things like checkboxes or areas where you have to circle your choices, all of which is accomplished by the built-in graphic options. Its free offering is Adobe Acrobat Reader, which gives you a fair amount of features that can make working with PDF files a breeze. The obvious place to start with PDFs is the company that invented them in the first place – Adobe. ![]() ![]() Metra ford f-150 2013 & up stereo dash kit 99-5830bF150 cimg1 ibsrv aftermarket Upgrade aftermarket autoradioFord f-150 (2009-2014) complete stereo replacement kit – stinger off.Ģ013 f150 stereo upgrade2011 f150 stereo upgrade Upgrade helped2012 f150 stereo upgrade.Ĭheck Details F150 stereo 2010 android radio ford cartīaltimore f150 client gets dramatic audio upgrade2010 f150 radio upgrade / amazon com linkswell t style head unit car 2010 ford f150 stereo upgradeF150 radio stereo ford 2010 aftermarket upgrade unit head cd.Īfter market stereo upgrade 2015 xltFord f150 stereo upgrade tutorial 2010 f150 xlt screw stereo upgradeStereo f150 harnes.Ĭheck Details Stereo upgrades 2010 f150 xlt screw For 2009 2010 2011 2012 2013 2014 ford f-150 f150 android 9 4gb ram F150 stereo upgrade gives supercrew some super sounds 2010 f150 radio upgrade / amazon com linkswell t style head unit car 2010 F150 Radio Upgrade / Amazon Com Linkswell T Style Head Unit CarĢ011 f150 stereo upgrade Used ford f150 stereo upgrade Stereo stinger esc 2010 f150 radio upgrade / amazon com linkswell t style head unit car ![]() Goal Sculpting: Traverse through Wheel of Life, SMART Goals, Habit Trackers, and intuitive action plans.Daily Deep Dive: Relish in Daily Gratitude, streamline Meetings, cultivate an Ideas Inbox, and detox with a Brain Dump.Weekly Wonders: Tailor your week with 5 or 7-day schedules, coupled with Weekly Goals, Tracker, and Routines.Monthly Modules: Define Monthly Goals, collate Reviews, embrace Reading insights, and craft essential Reminders.Quarterly Brilliance: Nourish focus with a Quarterly Planner, Focus, Goals, Overview, and a unique Life Check-In.Yearly Pages: Architect a structured Yearly Plan, Goals, Overview, Tracker, and indulge in Yearly Reading passions.With unmatched customization and a suite of templates, it's designed to inspire, organize, and elevate every moment. If you use any of these or end up trying them, please do share your comments below and tell us what you think.□ Unleash the Power of Ultimate Organization with the Digital Life Planner! □Ĭrafted for visionaries, achievers, and dreamers alike, the Digital Life Planner is your comprehensive ally in navigating life's multifaceted journey. I found all of these 3 free digital planners for goodnotes to be amazing, each for different reasons. How to Decorate a Digital Planner Like a Pro! Last Words If you want to decorate your free goodnotes planner you might like to read: I highly recommend the Rylee Autumn digital planner. It is so customizable and has many options. If you want to spend time making your dream planner this is fantastic. It feels like you are really bullet journaling. The planner itself has a nice cover and this real book style, I personally love this and have created one with a similar effect. It looks like the lines are done with pencil. I really love the hand drawn effect of the calendars and the weekly planners. She has add-on collections like health, and wellness. This planner is very customizable, you can make your own stickers or buy the ones that she sells on her Etsy shop. Actually for the title and the dates I used the free stickers that come with the planner. So the picture you see is a decorated version. As I mentioned in the ’Overview’ this is an undated planner. This is an amazing resource to try digital bullet journaling. I really love this DASHPLANNER digital planner. It really makes for a fantastic overview.Ī great yearly planner! As it only contains yearly and monthly pages it is more of a yearly planner than day to day organizer. It also has a dot grid section for notes, a task box and important dates section. It has a lovely sections for home, work/school, and personal. But there are great features of that overview page. ![]() The down side is the lack of weekly or daily pages. The lists page is fantastic.things to read, watch and research. I really liked the extra pages in this.the quarterly overview is simple but effective. Of course with digital planners you can so quickly add colour if you want but it is a fabulous base to start from. The look of the whole planner really appeals to me, it has a simple, light clean look. As soon as I opened the download it felt like I was getting something of real quality. This planner has the most gorgeous cover that I have ever seen in a digital planner. ![]() This paperlike digital planner is amazing! DASHPLANNER Digital Planner The daily pages are what make this planner a complete win in my book! This is a fantastic resource for sheduling and organizing your time. This is really helpful, but I think many people would want that for the weeks and months too. On the daily page there is a ’Top Priority’ section and a blank box for adding what you want. ![]() There are no goal setting pages for the months or weeks. I cannot in any way complain because it is an amazing free resource but remember it is a basic planner. I found the week number very helpful and since it’s hyperlinked you can go to that week and get planning. You can click straight on the day and just start planning for that day. This can get you set up very quickly, for planning, it’s all there and ready to go. I found this to be very impressive in terms of planning and productivity! It’s a wonderful free resource if you want to get organized fast and don’t want to spend time making your own stuff. In the example used on this page, a $60,000 income would fall into the 22% tax bracket rate if the taxpayer uses the standard deduction.
![]() By default, games ran at 40 frames per second, though the game's scripts can be modified to set the framerate to any value. RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Most of these features, however, have been programmed with Ruby, and distributed online. ![]() However, many normal, simplified features present in RM2k(3) have been removed. It is the first RPG Maker which can use Ruby, making it far more powerful than previous versions programming-wise. RPG Maker XP (also referred to as RMXP) was released 16 September 2005. This was the first version made by Enterbrain, which had previously been a part of ASCII. The main difference is the introduction of a side-view battle system similar to that found in the Final Fantasy games on the Super NES and the Sony PlayStation. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. RPG Maker 2003, also referred to as RM2k3, is largely an improvement of RM2k. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text. It does not support text output and can program only two buttons, Z and X. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. However, because tiles must be entered into a database, there is a limit on tiles. The tilesets also have a similar non-limitation. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. However, it does not have a noticeable limit of 'sprites'. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95. RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions. RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. RPG Maker was a product that came from various programs that ASCII Corporation had included in ASCII along with other users' code submitted to it, which the company decided to expand and publish into the standalone game-making toolkit. This, along with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be played on a Windows computer with emulators called Dante for Windows and D2win, respectively. Some video games made in RPG Maker engine (See Super Columbine Massacre RPG! and Heartbeat) garnered controversy by many audiences.Īccording to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series, although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988. One feature of the PC versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.ĭespite being geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (see Yume Nikki), story-driven games or visual novels with minimal tweaking. All versions include initial premade tilesets, characters, and events which can be used in creating new games. Most versions include a tile set based map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. RPG Maker is a program that allows users to create their own role-playing video games. Most of the later engines have been officially translated. The RPG Maker series was originally released primarily in Japan, but people started to translate and release the software illegally in China, Taiwan, South Korea, Russia, and North America with RPG Maker 2000 and RPG Maker 2003. ![]() The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru ( 作る), means "make" or "create", with tsūru ( ツール), the Japanese transliteration of the English word "tool". RPG Maker, known in Japan as RPG Tsukūru ( RPGツクール, sometimes romanized as RPG Tkool), is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain. ![]() Q: Can we expect a gameplay trailer before the release?Ī: While Rockstar Games tends to keep details under wraps until the official announcement, a gameplay trailer is a possibility before the release. Q: Will GTA 6 have multiplayer mode online?Ī: Considering the success of GTA Online in GTA V, it is almost certain that GTA 6 will feature an online multiplayer mode. Q: What platforms will GTA 6 be available on?Ī: GTA 6 is expected to be released on next-gen consoles, such as PlayStation 5 and Xbox Series X|S, as well as PC. Q: Is there a confirmed release date for GTA 6?Ī: As of now, Rockstar Games has not officially announced a release date for GTA 6. Q: Will GTA 6 be available on PC?Ī: It is highly likely that GTA 6 will be available on PC, just like previous GTA installments. FAQs about GTA 6 Release Date Q: When was GTA 5 released?Ī: GTA 5 was initially released on September 17, 2013, for PlayStation 3 and Xbox 360. Do tell us what more you’d like to explore in gaming in the comments section below. We make sure to binge everything related to gaming, gadgets, esports, and blockchain games. Let’s see if GTA 6 announcements really get disclosed on 17th May or not! Till then you can explore more of our latest gaming blogs on Jagran Play. As the new GTA series continues to make people wait, the speculations are running wild, and any potential clues about GTA 6 are being closely examined and dissected by fans. Source: The reports also suggested that GTA 6 leaks reveal that the most anticipated video game could launch for PCs, Play Station, and Xbox excluding Xbox One and PS4. ( Do Check: Best Diablo 4 Season 1 Necromancer Builds for Leveling, Endgame & PVP )Īlong with that renowned GTA insider, Tez2, known for leaking information on Rockstar Games, also hinted a few weeks back that the annual Summer Update for GTA Online might bring some teasers about the highly anticipated GTA 6 aka GTA VI. This frequently led to fans anticipating the release of GTA 6. ![]() Rockstar itself has changed plenty over the past decade, too. ![]() Source: This spiraled into speculation that Hip Hop Gamer might uphold some insider information on the GTA 6 game or who knows he might be involved in some capacity with the company for promotions (just a thought!). GTA Online’s success isn’t the entire reason we’ve been waiting 10 years for GTA 6, but it’s a factor. The tweet was captioned with random sentences mentioning that "Grand Theft Auto 6 will be a forever moment to remember." Topping this fire with more oil is one tweet from a renowned Hip Hop Gamer's featuring a photo of himself with Take-Two CEO, Strauss Zelnick. Based on the reports Take Two’s announcement could finally confirm GTA 6 release. ![]() (I'm using Unity-chan for testing the planned features, character seems to be very close the style I had in my mind, and it was free :D) And If they would be using Mecanim-system, so their basic animations could be all shared, and if find or create more animations later, they could be added rather easily.īut the art style of the generator should be more like this !/content/18705 a good looking anime-style. and there should be base model for male and female. !/content/11808 where you can switch the parts of the characters, like hair, clothing, accessories. The character generator would be close like this: K4 Manufactura makes some nice environment packs, off the top of my head. Then you'd also want to look for prebuilt environment packs to just plop down on top of it, for stuff like houses and random world props. It's pretty straightforward to add your own prefabs and splat maps to it. If you haven't looked at it yet, check out their tutorials and demos ( ). Were you planning this for mobile? If not, check out Unity's built in Terrain editor - it can handle most of the basic map editing stuff real nice like, but it's a wee clunky for stuff like tablets. ![]() You could then take these and repaint the textures too to get even more variation. ![]() 3D Soul Awesome's work might work for you, based on a quick look at your project. Otherwise, you might want to take a gander at the Asset Store and see what kind of premade character packs are available that fit with your theme and story. He'd just have to build the base models with that in mind and not make them all unique. If you build the models in separate parts you can even apply different materials to each part, to do stuff like changing out the clothing while keeping the head the same (you'll just take a couple of draw call hits). If you have an artist on board already (or you're artistically inclined yourself), you can easily create tons of different NPCs by having them create a small selection of models and rigs, and then just swapping out texture parts and the occasional little accessory item back in Unity. When you say 'generator', do you mean some kind of script assembly that's going to randomize and generate some prefabs for you based off of asset parts you already have, or do you mean you just need a big old pile of modular NPC pieces and preferably something to also put them together for you? And if you have any questions about the game, please feel free to ask. Second editor would be some kind of map editor like in RPG Maker but again in 3D.īut first I'll make a small prototype about different features that are planned (like "combat" system, and skill/ability-system, and "questing"-system) those systems have " ", because they're the ones that are bit different, you'll maybe understand If you play the demo.įor now I'm looking just tips, ideas and suggestions. ![]() If you've used RPG Maker VX Ace, that kind of generator that is built-in, but with 3D models. Like I need a character generator that would create NPCs for the game (I need MANY of them, already in demo/first episode of the game would need about 17 different characters + a chicken :D) The reason I'm transforming it to Unity is mostly because I wanted access good cinematic experience, like all the camerawork (close ups for emotional moments, more visual cutscenes and so on.)Īnd I chose to try out the ORK because I would've needed an editor within editor anyway, especially for the rpg-system and battle-modes.Įven now there's two more editors I would surely need in the future so that the actual game making would be easier and faster and I could focus more on the actual content. The game is very big in storywise, and it has many familiar jrpg features, but some completely own aspects. (and if the project gets bigger I'll find funding for it so everyone working with the project would get paid) I'm transforming a game project that I started with RPG Maker to Unity, and I just generally asking tips and ideas how to do it well.Īnd if someone gets interested (and has time) to help me out with the project, I'd be more than happy to get help. ![]() She is also the accomplished author of "Break the Cycle," a profound exploration of healing intergenerational trauma. Mariel Buqué is a distinguished Psychologist, specializing in intergenerational trauma. Healing requires a holistic approach that has so far been absent from the field of psychology. These wounds are complex, impacting our minds, bodies, and spirits. This trauma can be rooted in the experiences of ancestors, who may have suffered due to unhealthy family dynamics, and it can be collective, the result of a shared experience like systemic oppression, or harmful ingrained behaviors in a culture like the acceptance of physical discipline of children, or even a natural disaster like a pandemic. This trauma is why some of us become estranged from our families, why some of us are people pleasers, why some of us find ourselves in codependent relationships. Eventually, this hurt can injure an entire lineage, metastasizing across years and generations. When emotions are left unhealed, they similarly cause harm that spreads to other parts of our lives, hurting our family, friends, community members, and others. When a physical wound is left unhealed, it continues to cause pain and can infect the whole body. Buqué teaches readers how trauma is transmitted from one generation to the next and how they can break the cycle through tangible therapeutic practices, learning to pass down strength instead of pain to future generations. Weaving together scientific research with practical exercises and stories from the therapy room, Dr. With Break the Cycle, she delivers the definitive guide to healing inherited trauma. Mariel Buqué, a leading trauma psychologist, comes this groundbreaking guide to transforming intergenerational pain into intergenerational abundance. Mariel Buqué, PhD, a Columbia University–trained trauma-informed psychologist and practitioner of holistic healingįrom Dr. ![]() The paradox of the “colonized taking care of the colonizer” is being played out in hospitals and convalescent homes, where Filipino nurses abound in Europe and in the United States, where Filipino nannies and domestic workers are taking care of other people’s children It is evident in Japan’s Filipino entertainers and in Denmark and Australia’s Filipino mail-order brides, who provide caretaking services, especially to men.The definitive, paradigm-shifting guide to healing intergenerational trauma-weaving together scientific research with practical exercises and stories from the therapy room-from Dr. That this diaspora is perceived by the Philippine government as its own version of “foreign aid” is symptomatic of a consciousness that remains uncritical of its marginal situatedness. This diaspora must also be seen in the historical context of our imbalance as a result of colonialism/imperialism and the displacement of the self through negation by the master’s narratives. For many, the economic conditions of the Philippines can hardly be called home-pushing hundreds of thousands of men and women (primarily) to seek economic relief elsewhere in order to provide a home for the families they left behind in the Philippines. “On a global scale, the international diaspora of Filipinos must be seen in the context of our search for a home. ![]() added Hour Advance / Rewind Keys to Day Time Mod. ![]() added an option to advance / rewind half an hour for Hour Advance / Rewind Keys of Day Time Mod. added name list for recovery items to Highlighted Item. updated Walk Button script, the button can be customize now, and the script name is changed to Walk. Recovery Item Usage, added a Sell Button to the script. added Highlighted Shop Item's pointer, you can create new items (and abilities) much easier this way. updated some pointer description for the abilities. with the auto-clean script implemented, 3 of the name lists are updated from type AOB to type string (recovery items, key items, and abilities.) when changing to a shorter string ((e.g., from "aa_rat300_00" to "spa_0110" for auto-ability)), the items/ability/auto-ability won't become Unknown) they would auto-clean the strings now (i.e. updated the ability editing instruction, some pointer names and many name list of the Highlighted Ability pointers, all based on the info shared by. ![]() added the name list of components provided by. added some pointers related to monster kill counts for the Viewing Monster in the. added pointers to, which allows you to to move the garb's stocked ability to other slot, or just free up the garb's stocked ability slot, thus allows you to equip your desire ability on the slot. added 2 scripts related to staggering enemy: Easy Stagger and Inf. the lists are almost completed, but adornments are still almost empty. also added the option to advance/rewind to next/last exact hour/half hour. updated Hour Advance / Rewind Keys, it won't bound you to the Day 1 time frame now. changed Moon Jump to Float (you can still choose to moon jump with the script, just in case anyone prefer that over this update). with this update, it should works on all days now. it didn't work properly on Day 3 (and theoretically on day 7 too), which would just switching back and forth between day start (6am of current day) and day end (5:59am of next day). lightning coordinates, and the last created marker / moving marker coordinates can be found in the category too. grouped the movement related scripts into the category. thought of just replacing the Float script for good, but I'll just leave it in the table in case any of you prefer that over this new script. it's removed and reduced the size for 1MB. forgot to remove a structure that would take up unnecessary space. added some pointers to Lightning's base stats shared by. added pointers to the Stats Modifier of Highlighted Weapons/Shields based on the findings of. added one more injection point to grab the in-menu flag, you won't fly the character around by accident when you're in the menu now. added No-clip as an alternate fly mode. updated, added some bad pointer check to the script. updated Ignore Gil, a few quest item can't be bought with the old version. at least not until I play the game again that is. hopefully the last updated for a while. updated, using another injection point to fetch the player coord base, which is much more reliable, and the stuttering caused by the bad pointers check from the old player coord check when using Fly should be eliminated. Float's allows you to setup different methods for Lightning on foot and on Chocobo. Fly is changed to No-clip, and the hot-keys to toggle between Fly/No-clip is removed. also the flying keys won't be interfered with Float activated anymore. Fly's player identification is updated, it works on both Lightning on foot and on Chocobo now. Walk allows you to setup different walk keys for Lightning on foot and on Chocobo updated Undead, poison won't kill you anymore. (seriously, anyone know how to use mouse control on this game?) and the keyboard scheme is confusing, gotta plug-in the controller.) may or may not work on the latest game update. Re-post of the table I uploaded on the original forum. |
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